JustSim Klagenfurt Released for X-Plane 11

JustSim has released their Flagenfurt (LOWK) scenery for X-Plane 11. The scenery includes the airport proper as well as the surrounding area in full detail, as well as supporting X-Plane 11 functions such as PBR textures and animated ground vehicles. The scenery can be purchased from SimMarket for EUR 11.52, although customers who purchased it for X-Plane 10 can upgrade for EUR 5.00.


    Detailed airport objects and vehicles
    Custom textured taxiways, runways and apron
    Custom surroundings
    Custom airport lights
    Compatible with X-Plane 11 features
    Animated ground vehicles (X-Plane 11 only)
    Shading and occlusion (texture baking) effects on terminal and other airport buildings
    High resolution ground textures / Custom runway textures
    High resolution building textures
    Excellent night effects
    Realistic reflections on glass
    World Traffic compatible
    X-Life traffic compatible
    Optimized for excellent performance

X-Plane 11 VR Public Beta Version 11.20 Available

The folks over at Laminar Research have just announced the beta release of X-Plane, build 11.20. The current version is all about virtual reality; not much of gameplay improvements.

The minimum requirements are the following:

  • Windows 7 64 bits or newer operating system
  • HTC Vive or Oculus Rift
  • 1 or more VR controllers
  • Steam VR installed

For more information on how to install the beta, you can visit X-Plane's website here, along with a tutorial on how to properly use X-Plane 11 Betas! 

JustFlight Releases Turbo Arrow III/IV for X-Plane

JustFlight's in-house development team have released another aircraft in their Piper Cherokee line, the P28R Turbo Arrow III/IV. The single engine, retractable gear monoplane is an extremely popular aircraft that is operated by most flight schools around the US (if not the world). The complex aircraft features in-depth systems and looks phenomenal within X-Plane! The lengthy product features list is available below. The aircraft can be purchased from the JustFlight store for $41.99, or as a bundle with the Arrow III for $59.99.


  • Accurately modelled PA-28R-201T Turbo Arrow III and PA-28RT-201T Turbo Arrow IV, built using real-world aircraft plans
  • Numerous animations including multi-animation passenger door that, when open, responds to G-forces and air resistance, baggage door, cockpit window, sun visors and oil cover
  • Ground equipment including chocks and tie-downs
  • 4096 x 4096 textures are used to produce the highest possible texture clarity
  • PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
  • Detailed normal mapping for down-to-the-rivet precision of aircraft features.
  • Ability to use the in-flight livery switcher to switch between the Turbo Arrow III and IV variants in real-time without needing to use the aircraft menu.


  • A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations
  • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
  • Interactive engine start checklist that responds to user inputs and sim variables
  • Interactive checklists for every stage of flight
  • Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground)
  • Fully functional and comprehensive IFR-capable avionics fit including:
     - KMA 20 audio selector unit
     - Fully featured X-Plane-native GNS530 (supports procedures out of the box,  and supports Navigraph and Aerosoft custom nav databases)
     - KX 175B COM 2 / NAV 2 radio
     - KN 62 DME unit which can display information from NAV 1 or NAV 2
     - Piper Autocontrol IIIB autopilot unit with navigation, heading and roll hold (hidden autopilot altitude hold system included for convenience)
     - KT 76A transponder unit
     - KR 85 ADF unit
     - Support for RealityXP GTN750 (sold separately, Windows only)
  • Interactive logbook panel for logging your flight details (X-Plane native)
  • Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction
  • Yoke-mounted flight timer/clock
  • Independently operated left and right (standby) altimeter
  • GoodWay compatible
  • Ability to change barometric units from InHG to MB in altimeter adjustment
  • Option to activate flashlight from within pop-up window, to aid in those pitch-black 'cold and dark' starts at night
  • Pop-up autopilot window
  • Option to remove window and instrument reflection effects
  • Animated toe brakes
  • Functional throttle quadrant tensioning system
  • Radio knob animations routed through plug-in logic, for optimum movement fidelity and sound synchronisation


  • Custom-coded fuel system, including the option of automatic fuel tank switching for use on those long distance cross-country flights (this option is remembered for future flights)
  • Custom-coded electrical system with functional circuit breakers. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out.
  • Realistic landing gear system with intricate retraction animation, slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation with multiple linkages animated accurately, and wheel chocks and tie-downs
  • Functioning alternate air and static source controls
  • Fully implemented back-up landing gear system
  • Dedicated interactive engine pop-up window displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapour lock condition
  • Simulated vapour lock condition, with warning pop-up and suggested actions
  • Simulated spark plug fouling condition, with indication of percentage of fouling
  • Lighting system includes separate lighting control for gauges (via rheostat) and realistic implementation of navigation light / radio light rheostat
  • Functional electric trim control on yoke (requires electric trim button to be pushed)
  • Functional ELT which is automatically triggered above 4.6 G
  • Simulated fan and vent system with realistic blower sounds (linked to circuit breaker logic and electrical system for realism)
  • Custom external light logic with custom strobe light pattern and custom light halos for added realism


The aircraft is supplied in ten paint schemes which can be swapped on the fly using a pop-up window.

The Turbo Arrow III is supplied in the following five paint schemes:

  • N48427 (USA)
  • D-ERMT (Germany)
  • G-OBAK (UK)
  • HB-PMB (Switzerland)
  • VH-LLA (Australia)

The Turbo Arrow IV is supplied in the following five paint schemes:

  • D-EAIV (Germany)
  • G-BOGM (UK)
  • OE-KFT (Italy)
  • OK-MAN (Czech Republic)
  • N3023K (USA)


  • Realistic and accurate flight dynamics based on real-world performance and handling data, and input from Arrow pilots, including realistic T-tail behavior (visible using the X-Plane physics visualisation system)
  • Flight dynamics switch in real-time as you swap between the Turbo Arrow III and IV variants
  • Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system
  • Custom sounds for switches, doors, gear warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill in when window or door(s) are opened, different sound characteristics depending on viewing angle etc.
  • Comprehensive manual with panel guide and performance data, adapted to X-Plane 11 usage
  • PSD Paint Kit included so you can create your own paint schemes
  • Dedicated pop-up window for sound mixing, allowing for individual adjustment of the volume of exterior sounds, in-cockpit sounds and various effects
  • Option to launch X-Plane's weight and balance manager window from the custom pop-up panel

MisterX's Holiday Gift to You: HD Forests Freeware

Popular X-Plane developer MisterX, who brought us fantastic freeware renditions of Boston, Portland and San Francisco, as well as payware sceneries for Albuquerque and Salt Lake City, is at it again with another freeware release; HD Forests. The freeware package replaces X-Plane's default trees and forests with new, high resolution textures and imagery. Although the package currently only contains summer textures, it looks phenomenal, and is another great contribution from MisterX. The download, as well as installation instructions, can be found at the X-Plane.org forums downloads page.

SSG Releases E195 Evolution

Following their previews earlier in the week, Supercritical Simulations Group (SSG) has released their second aircraft in their Embraer Evolution series, the E195! The largest variant of the twin engine regional jets, the E195 (as well as the rest of the E-Jet family) is flown by most major carriers across the globe. The new E195 Evolution follows on the company's earlier release of their Embraer 170 Evolution, and in fact the two can now be purchased together for $64.95 (as opposed to $49.95 for just the E195). The new E195 has a lengthy features list (below) including a custom FMS and navigation systems, realistic PFD/MFD/EICAS screens, custom engine sounds, multiple documents including a QRH, and much more. The aircraft can be picked up now from the X-Plane.org store now for $49.95 (or $64.95 for the E195/E170 bundle).

Advanced FMS and Navigation system

  •     Custom-built FMS (done by FJCC)  designed for the SSG Evolution Series
  •     SIDs, STARs, transitions, approaches, flare and rollout modes.
  •     FMS is compatible with Navigraph navigation databases.
  •     Manufacturer's performance data embedded as tables in the fully functional FMS.
  •     Option to use either a 2D pop-up (resizable) MCDU or one within the 3D cockpit.
  •     Radio communication audio consoles optimized for on-line virtual ATC operations.
  •     FMS performance information based on real aircraft data, including V-speeds.
  •     FMS includes capability for autotuning navaid frequencies.
  •     Vertical Situation Display (VSD) on the MFD, Unique in XP.
  •     Terrain display mode on the MFD, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft.

High-Res 3D modeling complete with detailed animations and textures

  •     Realistic displays (PFD, MFD with system synoptics, and EICAS)
  •     External lights and strobes operating realistically, with dynamic lighting in the scenery.
  •     Display management similar to that in the real aircraft.
  •     Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode.
  •     Realistic wing flex and other animations.
  •     Window rain effects and animated wipers.
  •     Option menu incorporated into the 3D cockpit.
  •     Ground vehicles include a tow truck, GPU and airstairs.
  •     Over 10 detailed liveries come with the package.

Custom systems and Flight Model

  •     Aircraft will meet most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in close consultation with real world E-Jet pilots.
  •     Realistic 3D cockpit with high resolution.
  •     Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel, wing and engine anti-ice (including automatic mode), communications, and TCAS.
  •     Comprehensive autopilot functioning in modes similar to those of the real aircraft
  •     First Officer's MFD display is independent from the Captain's.
  •     EICAS messages based on the real aircraft's with lists and scrolling

DreamEngine Sound System

  •     3D sounds with DreamEngine plugin.

Comes with a comprehensive documentation

  • Airplane Operations Manual (AOM)
  • Quick Start Guide (QSG)
  • Quick Reference Handbook (QRH) to permit easy reference to data for FMS entries and other necessary data

ORBX Releases 2018 Road Map! Tons of New Products Announced and Previewed

One of the most prolific scenery developers within the flight simulation community, ORBX has been on the forefront of scenery design for years, and 2018 will be no different. The company released their 2018 road map earlier today on their forums, including updates to not one, not two, but THREE flight simulation platforms, and a long list of product announcements. I'll go over them all as briefly as I can in this article, complete with photos and slideshows. For the full release, see the ORBX Systems forums post here.

First up are more photos of the upcoming ORBX Netherlands Photoreal scenery. ORBX developer John Venema said that entire regions (note the 'S', plural, see another announcement below) will be created from photoreal scenery, and emphasizing that it will support multiple seasons, night lighting, water masking and hundreds of thousands of roads. They've also placed a ton of buildings and other objects, bringing the scenery to the level of detail in current ORBX regions. Screenshots above are for both FSX/P3D and X-Plane versions. While this scenery is listed in the 2018 road map, it appears to be very complete and I would expect to see this early in the new year.

ORBX showed off their second new photoreal region, the Pacific Northwest! No details on pricing or  release date, but it is expected to have many of the same features of their Netherlands scenery. The FSX/P3D version (above) and Aerofly FS2 version (below) were both previewed.

ORBX previewed a new set of products, CityScapes. They previewed three CityScapes (Gold Coast, Barcelona, Cote Dazur) in FSX/P3D, see photos above. They have been working on their process for creating these, and want to make it so that customers can vote on which cities they'd like to see done. CityScapes won't be perfect representations of the respective city, but they will dramatically improve default (and, from the looks of it, some payware) cities. These CityScapes will initially be released for FSX/P3D with photoreal underlays, full seasons, traffic, lighting and blend into FTX Global or ORBX regions.

As evidenced above, ORBX will continue their trend of releasing airports and sceneries for IPACS Aerofly FS2. Here are a few generic shots of much denser autogen in the Switzerland version, as well as Block Island (BID) and Jackson Hole (JAC) sceneries in FS2.

ORBX is also continuing development for X-Plane with a few new photos and releases, including Meigs Field (CGX), and Barton Manchester (EGCB).

ORBX is adding a plethora of new airports to their repertoire, including Bodo Norway (ENBO) above, and a few others below. They have "a few dozen projects underway in some form otr another." Some may be ported to Aerofly FS2, X-Plane or Flight Sim World; only time will tell.

Triengen (LSPN) above.

Rockhampton (YBRK) above.

Half Moon Bay (KHAF) above.

Wanganui (NZWU) and Dala (ESSD) above.

Billings Logan (KBIL) above.

Asturias (LEAS) above.

Barrow (PABR), Kotzebue (PAOT) and Kivalina (PAVL) above.

Spokane (KGEG) above.

And even that isn't all the products in the works at ORBX, it is just a "peek under the hood." It'll be an exciting year for sure. Be sure to stop fly Flight Sim Expo in Vegas on June 9-10, where ORBX will be a headline sponsor!

Turbulent Designs Idaho Falls Released for X-Plane 11

Turbulent Designs has released Idaho Falls (IDA) for X-Plane 11, now available at the Turbulent webstore. The scenery has an impressive feature list (below), and represents Turbulent's growing commitment to X-Plane. The scenery can be picked up for £19.99, but is on sale for £15.99 until December 31st as part of Turbulent Design's holiday sale.

Feature List:
Accurate representation of KIDA – Idaho Falls Regional Airport

11.7km2 coverage area including the Falls

High quality modeled buildings and POI

Includes Turbulent Designs’ renowned Real Flora vegetation textures

High Definition ground poly

Baked ambient occlusion

High detail custom autogen buildings

Support for X-Plane 11.05+

Includes Turbulent Designs high detail clutter library

ToLiSs A319 Delayed by a Month, A350 SID/STAR to Come 6 Months Later

Some more information about the upcoming ToLiSs Airbus 319 has been released on the X-Plane.org forums. The aircraft will be compatible with X-Plane 10 AND 11 for all three operating systems (Windows, Mac and Linux), although only 64-bit (so anyone running 32bit X-Plane will not be able to use the ToLiSs A319). Unfortunately, the A319 is being delayed by a month so the developers can iron out a few bugs and improve the documentation. While it is disappointing that we will have to wait to get the aircraft on our desktops, it is good to see developers doing their due diligence and making sure they're relesing top-notch products.

In related but unrelated news, the A350 by FlightFactor now has a timeline for integrated SID/STAR features in the FMGS. It has been confirmed that we can expect to see SID/STAR and more added functionality to the A350 FMGS around six months after the release of the ToLiSs A319, as there is a lot of work that has to go into it.

Michael Wilson DC-8 Update Coming

X-Plane developer Michael Wilson has shared some previews of an upcoming update to his popular Douglas DC-8 aircraft over on the x-plane.org forums. The iconic four-engine jetliner has a bunch of fixes and additions in the works, but this update focuses on;

- Wings, engine, belly and engine pylons updated to PBR material (for X-Plane 11)

- Added a functional CIVA to XP 11 (thanks for Jakob Ketterl)

- Many 3D instruments made for the L-1011 upgrade will be added to the DC-8s (for example, the ball type artificial horizon)

The post included detailed photos of both the CFM and Pratt and Whitney engines that the DC-8 was equipped with, and it's looking great!